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Marcello A. Gómez-Maureira, Dr.

Marcello, or 'Maro,' is a game and interactive media researcher and designer with a knack for connecting diverse disciplines and fostering exploration. He's captivated by technology's role in stimulating creativity and play, while also contemplating its impact on society.

As an educator, Maro weaves programming, design, art, and applied psychology into his courses on video games and interactive experiences. He sees himself as a "growth designer," guiding students toward self-realization amidst uncertainty. Active collaboration with students on research is his favorite method of academic education, and he is particularly proud of the published research work that his mentorship was able to facilitate.

Maro's research work is marked by diversity; involving a wide range of collaborators and research methods. While his professional roots are in the development of interactive experiences, his passion lies in studying their personal and societal impact. His current research delves into designing games for academic purposes; seeking to discover and define what "academic games" can be.

Email: m.a.gomezmaureira@utwente.nl

ORCiD: 0000-0002-4522-6228

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